The player takes the role of The Kid, an Amnesiac and silent protagonist who awakes somewhere near Caelondia. This graphical quirk enhances the sense of a fractured world, since the landscape seems to be constantly reconstructing itself a state of near-collapse. Blocks fall from the sky or unwrap from existing ones to create the platforms on which the player stands. The game itself is designed as an isometric grid, which "builds" itself as players approach the edges of each section. In the Post-Holocaust aftermath of some Disaster, The Calamity, the city of Caelondia and the surrounding land have fractured into a broken, floating world. The game takes place in an indeterminate future Dystopia. ![]() Over 200,000 of the game's 500,000 sales are attributed to XBLA sales. ![]() The game is also known for successfully transitioning to a more mainstream audience when it was released via the X-Box's downloadable content section X-Box Live Arcade (XBLA). These included those from the Game Developer's Conference, Game Informer and IGN. Bastion won several awards as an independent title, for its engaging soundtrack, and for the complex narrative. ![]() Made by independent games company Supergiant, Bastion is an Isometric Adventure puzzle game, one of several independent titles produced in the early 2010s that helped to elevate independent ("indie") videogames (see Independent Games) to a more prominent position in gaming culture.
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